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In other words, it's overpowered in a pure game sense, but not enough people take advantage of it, simply because of the high overhead in dealing with crafting to begin with. Encrusting, is arguably way overpowered, but it's countered by all of the fiddlyness of the crafting system in general. But with a high perception, you'll be swimming in ore and ingots in no time - more than you'll know what to do with (unless you are playing with NTTG, in which case all bets are off).Īnd the reason for that is encrusting. Certainly, until you have a decent perception, getting the proper mats (especially ores and ingots) will be hit or miss. Second, if you've invested enough points into crafting as well as perception, not only can you craft better stuff than you usually find in shops, but you can make such extreme improvements to those items, that whether you crafted them or stole them makes no difference. In other words, you cannot depend on your luck allowing you to getting the best items from shops, burglary or not. But shops all too often have crap, especially before you get deep enough that you really need the best gear. You are partly right when you claim that a lot of items you can get via burglary. The vast majority of my victories on going rogue/permadeath have been crafting builds. That said, if you are willing to deal with inventory juggling, and you understand the crafting system really well, then crafting builds are among the strongest builds you can have. I have no delusions that it's going to happen, but maybe if there's a Dredmor 2. I agree that crafting could have been better - one thing on my wish list was to have the crafting system treat everything in your pocket dimension as if it were available for crafting - that alone would make things so much simpler.
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I have the anger at crafting, because it could have been soo good here. "Oh sweet, I can make Tesla bolts, at level 13 dungeon, this will be like 0.1% of the monster health, that means I only need make 1000 bolts to kill a single monster, sweeet!". Why jump through 50 hoops to get an slightly above-average item when you can just take another skill to enchance your character instead?ĭo you know how frustrating it was, towards the end to carry around nearly two inventory rows of ingots every dungeon, with nothing to use them for? I had abouit 20+ copies of each ingot. But the truth is, its uninspired, limited variety, dirge. So the reason I am so down on crafting is I wanted to love it in this game. So, even when you craft an item that 10% of the time that is better than the one you currently have, in my experience its only marginally better, even when encrusted, than a similar item you already own / can get from shop. Besides, why craft when you can simply steal the item via burglarly / teleport skill / tourist ultimate skill from the shops? Or just slaughter Brax and take all the items? Not to mention, the range of items to craft at top-tier is so limited, every game is pretty much the same. Or, you don't have the necessary secret recipe to be able to craft it in time. Most of the time, by the time you get the ingredients and skill to craft a strong item, you will have already found one that is stronger from loot and chest drops. Sorry to necro, but I have clear something up about this game I've just been playing the last week with three tinkering / smithing focussed builds. The only crafting skill that is underwhelming, really, is wand lore, and even that has some cool stuff, particularly with regards to encrusting. Mediocre gear becomes really good and really good gear becomes exceptional.
#Best dungeons of dredmor mods overhaul plus
Plus the best crafted mage gear and some of the best early to mid-game zoo-handling/softening tools (gas flasks) come from Alchemy.Īnd once you get started with encrusting, the world changes. For those like me who love Burglary, Alchemy is a really good substitute, particularly with Mathemagics for the teleport. that's just a guess, though).Īlchemy, imho, is also probably the most underrated skill in the game (unless you are a mage, in which case the value is pretty self-evident). My second victory on GR was a pure crafting build, but I haven't posted it because I don't recall all of the details - it probably was from before the first expansion (I took all 4 crafting skills, and PROBABLY Burglary and Perception, and maybe Fungal Arts. Originally posted by Corlindale:Crafting is really powerful in this game.